Post by RoninBlade on May 18, 2003 11:30:18 GMT -5
What are character skills?
Unlike many traditional roleplaying games, there are no "levels" in Star Wars Galaxies. Instead, your character's advancement is much more flexible. Star Wars Galaxies is built around a skill-based system, in which the skills you possess largely define your character's abilities and relative strengths.
At the beginning of the game, you will choose a starting profession for your character (Artisan, Brawler, Entertainer, Marksman, Medic, or Scout). A profession is a collection of skills that represent a particular role or activity. Each profession begins with a few basic skills, and then branches upward into more specialized skills. All skills are organized into various disciplines (a tiered group of related skills). You have complete control over which skills you select, what disciplines you advance through and which professions you become.
Acquiring skills is not simply a matter of "buying" the skills you desire with the skill points you have available. Instead, access to most skills is restricted until you've fulfilled various prerequisites. Before purchasing a skill, you might be required to complete a specific mission or quest, gain experience with another related skill, or achieve a certain status. Training in many professions will also cost credits.
You may decide to make your character a jack-of-all-trades by learning many different professions, though each time you add a new profession, the skill point cost for gaining new skills increases. Instead you may concentrate on just a few areas for specialization, achieving mastery in just one or two professions. The higher-tier skills are generally more expensive to acquire, in both skill points and credits; they also have more rigorous prerequisites. Every character has a maximum learning capacity (pool of skill points) so no character will be able to master every skill at the same time.
Once you decide to learn a skill, you are not stuck with that skill for the rest of your character's life. You may give up skills you no longer want in order to free up skill points, which can then be spent on new and different skills. For example, if you find that you do not enjoy being a mechanic and would rather try your hand at galactic politics, you may "sell back" your mechanical skills and begin reassigning the freed up skill points to political skills. You will still need to satisfy any prerequisites the new skills require, but no skill points are lost in the reallocation.
- information is from the SWG site.
starwarsgalaxies.station.sony.com
Unlike many traditional roleplaying games, there are no "levels" in Star Wars Galaxies. Instead, your character's advancement is much more flexible. Star Wars Galaxies is built around a skill-based system, in which the skills you possess largely define your character's abilities and relative strengths.
At the beginning of the game, you will choose a starting profession for your character (Artisan, Brawler, Entertainer, Marksman, Medic, or Scout). A profession is a collection of skills that represent a particular role or activity. Each profession begins with a few basic skills, and then branches upward into more specialized skills. All skills are organized into various disciplines (a tiered group of related skills). You have complete control over which skills you select, what disciplines you advance through and which professions you become.
Acquiring skills is not simply a matter of "buying" the skills you desire with the skill points you have available. Instead, access to most skills is restricted until you've fulfilled various prerequisites. Before purchasing a skill, you might be required to complete a specific mission or quest, gain experience with another related skill, or achieve a certain status. Training in many professions will also cost credits.
You may decide to make your character a jack-of-all-trades by learning many different professions, though each time you add a new profession, the skill point cost for gaining new skills increases. Instead you may concentrate on just a few areas for specialization, achieving mastery in just one or two professions. The higher-tier skills are generally more expensive to acquire, in both skill points and credits; they also have more rigorous prerequisites. Every character has a maximum learning capacity (pool of skill points) so no character will be able to master every skill at the same time.
Once you decide to learn a skill, you are not stuck with that skill for the rest of your character's life. You may give up skills you no longer want in order to free up skill points, which can then be spent on new and different skills. For example, if you find that you do not enjoy being a mechanic and would rather try your hand at galactic politics, you may "sell back" your mechanical skills and begin reassigning the freed up skill points to political skills. You will still need to satisfy any prerequisites the new skills require, but no skill points are lost in the reallocation.
- information is from the SWG site.
starwarsgalaxies.station.sony.com